FUKUROU

My first day!

The little owl chick Fuku, the main character of our game, is a mailman and starts his first day of work.

I laugh in the face of a Storm...don´t I?

But a storm catches him and scatters his letters throughout the entire forest! Now he must collect and deliver them before the night is over.

For Piupost

Unable to fly, the player must navigate through the treacherous forest to find the lost letters. Along the way, they will encounter various characters who teach Fuku about life.

Experience an adventure in old-school pixel graphics. In classic 2D platformer style, the player must traverse challenging level passages and face new obstacles at every turn.

Although the game is demanding, it walks a fine line, maintaining a cozy gaming experience through its music, narration, and graphics that complement its setting.

DELIVER!

Idea & Development Process

Kickoff Owlboy

t all started with the rough concept. We received the sobering news that a game called "Owlboy" already existed. But the core idea was awesome and we were all hyped to develop our own "Owlboy".

Okay we got a unique name!

Throughout the implementation process, we focused on developing a clear idea as quickly as possible from the start. For this purpose, we created various proofs to follow a clear vision from the beginning. This vision was ultimately established after a "Kiki's Delivery Service" movie night centered on Fukurou were discarded and rediscovered. And although we had to experiment a lot, the game has remained true to its original concept.


So we created a game huh

For the game, it was important to us to combine the coziness of Ghibli films with the intense gameplay of Celeste.
Therefore, our art department focused primarily on warm and pastel colors in their art document. At the same time, we tried to emphasize the tone of Ghibli films in the writing and music - the lightness and magic that Miyazaki repeatedly emphasized when addressing critical themes.
We wanted to bring this lightness into our game to create not just a good game, but one with depth. This depth was intended to be present not only in the narrative but especially in the gameplay.

At first glance, Fukurou looks like a simple 2D platformer. But when you look deeper, you'll quickly see the many months we've put into the jump alone to make it feel smooth.


Fuko
the young Piupost mailman

Kurou
the Krapost mailman

Mythra
The helpful Druid

Batz
the Singer
from the Batboys

Botz
the drummer
from the BatBoys

Butz
the guitarist
from the Batboys

Bitz
the bassist
from the Batboys

About us

The name is a combination of our initials: Robin, Alina, Marie, Emily, and Nina.
And just as the name is a combination, so is our studio. Each of us brings experiences, skills, and passions that couldn't be more different, but together they create the mix for a really awesome noodle soup.